


Development of a new Verge3D application is usually started from modeling, texturing and animating 3D objects. Verge3D's workflow differs substantially from other mainstream WebGL frameworks.

AR/VR experiences can enabled via Puzzles or JavaScript. It works with both headsets with controllers, like the HTC Vive and Oculus Rift, and those without, like Google Cardboard.
3DS MAX 2015 PORTUGUES UPDATE
AR/VR The 2.10 update added support for WebXR, an in-development open technology designed to enable virtual reality and augmented reality experiences to be displayed in web browsers. As of version 2.11, simple physics simulations can be created and controlled without coding via Puzzles, the visual programming system used by Verge3D. Physics The physics module can be linked separately to enable collision detection, dynamically moving objects, support for characters and vehicles, springs, ropes and cloth simulation. Model parts can also be set up to be dragged by the user. Animation Verge3D supports skeletal animation, including animation of bipeds and character rigs, and allows for animation of material parameters. UI and website layouts Interface layouts, created using external WYSIWYG editors, can be linked with Puzzles to trigger changes to a 3D scene being rendered in the browser and vice versa. Asset compression Exported files can optionally use LZMA compression, resulting in a reduction in file size of up to 6x. The exported GLB files are displayed and can be opened in the App Manager. Facebook 3D posts For Facebook publishing, Verge3D offers a specific GLB export option. The Sneak Preview feature allows for exporting and viewing scenes from the DCC tool environment.
3DS MAX 2015 PORTUGUES SOFTWARE
glTF and DCC software integration Verge3D integrates directly with Blender and Autodesk 3ds Max, enabling users to create 3D geometry, materials and animations inside the software, then export them in the JSON-based glTF format. Besides the glTF 2.0 model, Verge3D supports physical materials of 3ds Max (with Autodesk Raytracer as reference), and Blender 2.80's real-time Eevee materials. PBR textures can be authored using external texturing software such as Substance Painter for which Verge3D offers the corresponding export preset. PBR For purposes of authoring materials, a glTF 2.0-compliant physically based rendering pipeline is offered alongside with the standard shader-based approach. Verge3D Network service integrated in the App Manager allows for publishing Verge3D applications via Amazon S3 and EC2 cloud services. App Manager and web publishing App Manager is a lightweight web-based tool for creating, managing and publishing Verge3D projects, running on top of the local development server. Puzzles is aimed primarily at non-programmers allowing quick creation of interactive scenarios in a drag-and-drop fashion.
3DS MAX 2015 PORTUGUES CODE
Puzzles Application functionality can be added via JavaScript, either by writing code directly or by using Puzzles, Verge3D’s visual programming environment based on Google Blockly. It incorporates components of the Three.js library and exposes its API to application developers. Verge3D was created by the same core group of software engineers that previously created the Blend4Web framework. Verge3D enables users to convert content from 3D modeling tools ( Autodesk 3ds Max and Blender are currently supported) for viewing in a web browser.
